First, let me commend you on representing the difficulties of cooling in vacuum
However, right now the implementation seems a bit ... overboard. In real life, systems in vacuum can be cooled (slowly) by radiation, or by thermally coupling them to something cold, such as a pipe (which just moves the problem elsewhere, of course!)
I think putting these two options into the game would be great, and would make space much less frustrating. I would suggest creating a "thermal coupling" background building, which allows buildings to exchange heat with pipes on the same tile, as well as a "radiator" building which, when powered, radiates a small amount of heat to space (only if it has line-of-sight, and maybe only at night).
(1) Build pipes next to buildings in vacuum; note the lack of heat exchange (2) Open Utilities; note that no building there will allow heat exchange between objects in the tile (not even Tempshift Plate)
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