error when starting


adrianno
  • Branch: Live Branch Version: Linux Pending
Quote

whoops! we're sorry, but it seems your game has encountered an error. it's okay though -these errors are how we find and fix problems to make our game more fun for everyone. if you use the box below to submit a crash report to us, we can use this information to get the issue sorted out

 

Oxygen not included
my native language is portuguese pt-br.
After you buy the game. I tried to start for the first time, I found this error.
Other games open normally, including "don't starve"

my operating system is linux, i don't use mods inside the game, my video card is updated! I reinstalled the game and did not fix the problem, I tried compatibility with the "steam play proton" also did not fix the problem.

 

 

/home/adr1/.config/unity3d/Klei/Oxygen Not Included/

Mono path[0] = '/media/tiringa/civ 6/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
Mono config path = '/media/tiringa/civ 6/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc'
Preloaded 'libSimDLL.so'
Preloaded 'libfmod.so'
Preloaded 'libfmodL.so'
Preloaded 'libfmodstudio.so'
Preloaded 'libfmodstudioL.so'
Preloaded 'libresonanceaudio.so'
Preloaded 'libsdkencryptedappticket.so'
Preloaded 'libsteam_api.so'
Display 0 'DELL SE2216H 22"': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2019.4.14f1 (4037e52648cd)
[Subsystems] Discovering subsystems at path /media/tiringa/civ 6/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: GeForce GTX 1050/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 460.39
GLES:     0
 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters 
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV
_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 23049544
Begin MonoManager ReloadAssembly
- Completed reload, in  0.243 seconds
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 3.387006 ms
[18:08:02.370] [1] [INFO] KProfiler: Start
[18:08:02.446] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True)
[18:08:02.446] [1] [INFO] Low Res Textures? No
[18:08:02.450] [1] [INFO] release Build: CS-449460
ERROR: ld.so: object '/home/adr1/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
SYSTEM INFO:
    Platform=LinuxPlayer
    OSname=Linux 5.10 Arch Linux  64bit
    OSversion=5.10.11.1
    CPUmodel=PC
    CPUdeviceType=Desktop
    ProcBits=64
    CPUcount=4
    CPUtype=Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    SystemMemoryMegs=7910
    GPUgraphicsDeviceID=7297
    GPUname=GeForce GTX 1050/PCIe/SSE2
    GPUgraphicsDeviceType=OpenGLCore
    GPUgraphicsDeviceVendor=NVIDIA Corporation
    GPUgraphicsDeviceVendorID=4318
    GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 460.39
    GPUmemoryMegs=2048
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=32768
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=True
    System Language=English
[18:08:04.164] [1] [INFO] Initializing at 2021-02-12 18:08:04.163
[18:08:04.164] [1] [INFO] Save path: /home/adr1/.config/unity3d/Klei/Oxygen Not Included
[18:08:04.606] [1] [INFO] Using builtin mod system.
InvalidTimeZoneException: TZ file too big for the buffer
  at System.TimeZoneInfo.BuildFromStream (System.String id, System.IO.Stream stream) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.FindSystemTimeZoneByFileName (System.String id, System.String filepath) [0x0001f] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.CreateLocal () [0x00113] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.get_Local () [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.GetDateTimeNowUtcOffsetFromUtc (System.DateTime time, System.Boolean& isAmbiguousLocalDst) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.DateTime.get_Now () [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 
  at KInputManager..ctor () [0x00011] in <0d40b7a61082479dbab7c6c487345e10>:0 
  at GameInputManager..ctor (BindingEntry[] default_keybindings) [0x00000] in <0d40b7a61082479dbab7c6c487345e10>:0 
  at Global.Awake () [0x00176] in <2507cf492ae34feab5862aedf6f8059a>:0 
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at InputInit.Awake () [0x0002f] in <2507cf492ae34feab5862aedf6f8059a>:0 
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
 
(Filename: <2507cf492ae34feab5862aedf6f8059a> Line: 0)

[18:08:06.362] [1] [INFO] Cannot initialize filesystem. [Ok]
[18:08:06.362] [1] [INFO] Localization.Initialize!
[18:08:07.040] [1] [ERROR] GameAssets(Clone) Error in GameAssets(Clone).Assets.OnPrefabInit 
System.NullReferenceException: Object reference not set to an instance of an object
  at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x00069] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval) [0x0007e] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame) [0x0001c] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at AudioSheets.Initialize () [0x0004f] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at GameAudioSheets.Initialize () [0x00069] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Assets.OnPrefabInit () [0x00266] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <0d40b7a61082479dbab7c6c487345e10>:0 
Error in GameAssets(Clone).Assets.OnPrefabInit 
System.NullReferenceException: Object reference not set to an instance of an object
  at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x00069] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval) [0x0007e] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame) [0x0001c] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at AudioSheets.Initialize () [0x0004f] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at GameAudioSheets.Initialize () [0x00069] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Assets.OnPrefabInit () [0x00266] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <0d40b7a61082479dbab7c6c487345e10>:0  
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.044] [1] [ERROR] CustomGameSettings(Clone) Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit 
System.NullReferenceException: Object reference not set to an instance of an object
  at SaveLoader.GetUserID () [0x00005] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at SaveLoader.GetCloudSavesAvailable () [0x00000] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at CustomGameSettings.OnPrefabInit () [0x00074] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <0d40b7a61082479dbab7c6c487345e10>:0 
Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit 
System.NullReferenceException: Object reference not set to an instance of an object
  at SaveLoader.GetUserID () [0x00005] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at SaveLoader.GetCloudSavesAvailable () [0x00000] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at CustomGameSettings.OnPrefabInit () [0x00074] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <0d40b7a61082479dbab7c6c487345e10>:0  
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

InvalidTimeZoneException: TZ file too big for the buffer
  at System.TimeZoneInfo.BuildFromStream (System.String id, System.IO.Stream stream) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.FindSystemTimeZoneByFileName (System.String id, System.String filepath) [0x0001f] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.CreateLocal () [0x00113] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.get_Local () [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.GetDateTimeNowUtcOffsetFromUtc (System.DateTime time, System.Boolean& isAmbiguousLocalDst) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.DateTime.get_Now () [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 
  at KleiMetrics..ctor () [0x00016] in <0d40b7a61082479dbab7c6c487345e10>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 
  at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in <0d40b7a61082479dbab7c6c487345e10>:0 
Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception.
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
  at ReportErrorDialog.Start () [0x00000] in <2507cf492ae34feab5862aedf6f8059a>:0 
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

[18:08:07.183] [1] [WARNING] Missing Anim: [0x6C127D8F]. You may have to run Collect Anim on the Assets prefab
[18:08:07.183] [1] [WARNING] Missing Anim: [0xC2D08B8B]. You may have to run Collect Anim on the Assets prefab
[18:08:07.183] [1] [WARNING] Missing Anim: [0x794133AD]. You may have to run Collect Anim on the Assets prefab
[18:08:07.184] [1] [ERROR] AccessorySlot Eyes missing swap_build
AccessorySlot Eyes missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Hair missing swap_build
AccessorySlot Hair missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot HeadShape missing swap_build
AccessorySlot HeadShape missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Mouth missing swap_build
AccessorySlot Mouth missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Hat missing swap_build
AccessorySlot Hat missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Hat_Hair missing swap_build
AccessorySlot Hat_Hair missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Hair_Always missing swap_build
AccessorySlot Hair_Always missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Body missing swap_build
AccessorySlot Body missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.184] [1] [ERROR] AccessorySlot Arm missing swap_build
AccessorySlot Arm missing swap_build 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[18:08:07.185] [1] [ERROR] GameAssets Error in GameAssets.Assets.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object
  at AccessorySlot.AddAccessories (KAnimFile default_build, ResourceSet parent) [0x00000] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Database.AccessorySlots..ctor (ResourceSet parent, KAnimFile default_build, KAnimFile swap_build, KAnimFile torso_swap_build) [0x0012d] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Db.Initialize () [0x000f2] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Db.Get () [0x0001c] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Assets.OnSpawn () [0x00006] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.Spawn () [0x0005d] in <0d40b7a61082479dbab7c6c487345e10>:0 
Error in GameAssets.Assets.OnSpawn 
System.NullReferenceException: Object reference not set to an instance of an object
  at AccessorySlot.AddAccessories (KAnimFile default_build, ResourceSet parent) [0x00000] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Database.AccessorySlots..ctor (ResourceSet parent, KAnimFile default_build, KAnimFile swap_build, KAnimFile torso_swap_build) [0x0012d] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Db.Initialize () [0x000f2] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Db.Get () [0x0001c] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at Assets.OnSpawn () [0x00006] in <2507cf492ae34feab5862aedf6f8059a>:0 
  at KMonoBehaviour.Spawn () [0x0005d] in <0d40b7a61082479dbab7c6c487345e10>:0  
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 60 Hz
Desktop is 1920 x 1080 @ 60 Hz
InvalidTimeZoneException: TZ file too big for the buffer
  at System.TimeZoneInfo.BuildFromStream (System.String id, System.IO.Stream stream) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.FindSystemTimeZoneByFileName (System.String id, System.String filepath) [0x0001f] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.CreateLocal () [0x00113] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.get_Local () [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.TimeZoneInfo.GetDateTimeNowUtcOffsetFromUtc (System.DateTime time, System.Boolean& isAmbiguousLocalDst) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.DateTime.get_Now () [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 
  at KleiMetrics..ctor () [0x00016] in <0d40b7a61082479dbab7c6c487345e10>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 
  at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in <0d40b7a61082479dbab7c6c487345e10>:0 
Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception.
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
  at Global.OnApplicationQuit () [0x00005] in <2507cf492ae34feab5862aedf6f8059a>:0 
 
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7f60bbfff640 -> priority: 1 

 

Captura de tela_2021-02-12_18-20-11.png

Captura de tela_2021-02-12_18-32-57.png


Steps to Reproduce

  

 

Captura de tela_2021-02-12_18-20-11.png

Captura de tela_2021-02-12_18-32-57.png



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