Saving manually or the autosave gives the following error (see below). It doesn't always happen, but very often. It looks like my MODs are not the problem.
Is there a way to fix my game. Wanted to build my ultimate base like Francis .
ArgumentException: An item with the same key has already been added. Key: Mudila
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
RetireColonyUtility.GetCurrentColonyRetiredColonyData () (at <4d5210689d454b148ee8bf399a4b6b43>:0)
RetireColonyUtility.SaveColonySummaryData () (at <4d5210689d454b148ee8bf399a4b6b43>:0)
SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <4d5210689d454b148ee8bf399a4b6b43>:0)
PauseScreen.DoSave (System.String filename) (at <4d5210689d454b148ee8bf399a4b6b43>:0)
PauseScreen+<>c__DisplayClass19_0.<OnSave>b__0 () (at <4d5210689d454b148ee8bf399a4b6b43>:0)
ConfirmDialogScreen.OnSelect_OK () (at <4d5210689d454b148ee8bf399a4b6b43>:0)
KButton.SignalClick (KKeyCode btn) (at <7110358c02a14df2a7a2562defcc57da>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <7110358c02a14df2a7a2562defcc57da>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <04d0cd30fbf9474897ce2cf447facfe7>:0)
UnityEngine.EventSystems.EventSystem:Update()
Build: U33-474321-S
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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