Jump to content

Duplicants will rather suffocate than get their feet wet


myxal
  • Branch: Live Branch Version: Linux Pending

(This was recorded in the U58 beta branch, but it's not a regression from U57, so reporting it here.)

Duplicants prioritise getting out of, and not walking onto liquid-covered floors to the point of suffocation.

  1. When suffocating, dupes will not seek to reach breathable atmosphere above a liquid-covered floor.
  2. When on wet floor under breathable atmosphere, and low on oxygen, dupes will prioritise walking out of the liquid over gasping for air.

I'm guessing #1 is the result of some optimisation, but maybe the game should do a more exhaustive search if the dupe can't path to any dry floor with oxygen above? #2 seems just silly.

In the video I only managed to get these guys to gasp for air after making the right set of doors one-way.

 

 

critical existence failure.sav


Steps to Reproduce
  1. Put dupes in an area where they can only reach unbreathable atmosphere and a breathable atmoshere above a wet floor.
  2. Place them in the dry unbreathable area, see if they leg it to the breathable area before they suffocate.
  3. Decrease dupe's  oxygen level to below the gasping threshold.
  4. Place the dupe in the wet breathable are, see if they catch their breath before trying to leave.



User Feedback


Got same issue. Feels like the slowdown when walking through water is not taken into consideration if they will make it past the water to breathable air.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...