This might already be a known issue. Also. This issue should be low-priority.
I've found that if i clear the entire map of all materials... the Duplicant Generator gate needs to be surrounded by a circle of tiles or the game will crash.
It looks like the circle of tiles can be quite small (just surrounding the gate), or it can be quite big. (roughly 3/4 the size of the map).
But basically if the volume surrounding the gate is a "large enough" empty space of gas the game crashes. But if you surround the gate with a circle of tiles, then you can clear out the entire map of material without any issue.
I've attached a sample map.
Steps to Reproduce
1) Load Sample Map 2) Erase a tile in debug mode, or command a duplicant to dig out / deconstruct a tile.
1) Load Sample Map 2) Erase a tile in debug mode, or command a duplicant to dig out / deconstruct a tile.
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