I've noticed this bug in the main branch and testing branch both. When a new task that has priority arrives as a direct result of a dupes actions, they won't do it. For example, the dupe harvests a meal wood plant which drops lice. Food storage has priority over everything else, but instead of picking up the meal lice to store it, the dupe leaves,does a lower priority task and returns to put away the meal lice later.
Also this can happen if the dupe delivers ingredients to the grill, and the grill has priority. He'll run off to do some other task first, and then return to the grill to cook after.
It's very clear that dupes do not "see" jobs that were created directly as a result of their action for a short delay. This is super frustrating with dupes running back and forth. I have to pause and issue move commands to get them to forget the far job and grab the thing right at their feet. Please please please fix
Dupes do not "see" jobs that are created directly as a result of their recent action for a short time. Have a dupe harvest meal lice with high priority on storing it, and you'll see they go do a low priority job rather than put away the lice they just harvested. The same happens with the grill when ingredients are delivered. The dupe will leave to do a low priority job before cooking the food he just delivered.
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