Dupelicants will not stop the errand for warming up even if the red and yellow alerts are active, I had to mess around with my dupes to prevent a steam explosion and my 1 building dupe ran away to sit at a furnace, instead of sealing off 1300 degree obsidian and abysslite. I feel like it should have priority, as it states that dupes should ignore their needs.
Steps to Reproduce
Let a dupe have frost resistance wear off and the errand to warm up activate, then turn on a red alert and/or a yellow alert task.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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