Dupes don't realize that locked Pneumatic Doors are invalid path and try to navigate through them, resulting in dupes being stuck sitting in front of it forever, unless Red Alert is turned on or the door is unlocked by another duplicant.
Airlocks are unaffected by this bug.
Steps to Reproduce
1; Lock a Pneumatic Door leading to a resource (e.g. food, sweep target, etc.) 2; Select Dupe and enable showing Navigation 3; Navigation treats locked door as valid path, unlike locked airlocks which are treated as invalid path.
1; Lock a Pneumatic Door leading to a resource (e.g. food, sweep target, etc.) 2; Select Dupe and enable showing Navigation 3; Navigation treats locked door as valid path, unlike locked airlocks which are treated as invalid path.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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