It seems that as the size of constructed objects increase, and the total number of prioritized tasks increases in extremely long games, the duplicants begin to start taking short pauses to decide on what task they should do next. This pause, starts becoming more noticeable and even deadly as the game continues. (Example, completing construction under water, or in CO2/Chlorine the duplicant may suffocate before deciding to do its next task).
Don't think it's particularly PC Hardware related. Other dupes continue to work at normal speed while the individual dupe stands frozen not moving right after finishing a task. It seems perhaps dupes don't have a time-limit before making decisions?
Hardware Spec for reference:
Intel 6700K OC 4.5Ghz, 32GB RAM, SSD, nVidia Titan Xp.
1) Generate a relatively large settlement/base with a number of activities with the same priority level. 2) Queue some work with a higher priority. 3) Note delay after dupe completes work before it determines its next activity. (Attached example save file)
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