The dupe will run to pick up an item and then immediately drop it and leave to do something else. This happens many times in a row. It looks like it happens consistently if they pick up the item while holding their breath, then have to spend some time pathfinding for the next destination.
I guess this is part of a larger issue that the game really needs an option to force duplicants to finish errands they start unless there's a really good reason not to, so they don't drop what they're carrying to go recover their breath, etc.
Steps to Reproduce
Set multiple tasks to a higher urgency than supply and build. Order construction with max task priority. Make sure the only available materials are underwater and a long distance from the construction site.
Set multiple tasks to a higher urgency than supply and build. Order construction with max task priority. Make sure the only available materials are underwater and a long distance from the construction site.
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