silentsnack

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About silentsnack

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  1. For some reason, every now and then my dupes go "idle" for a fraction of a second, during which time apparently they forget that there are things to do.
  2. Ah, maybe that's what it is, because what I keep seeing is the dupe moving to interact with the center of the machine somehow (i.e. standing to the right of the buttons) before running over to the left and watching it.
  3. I've also seen duplicants try to load oxylite into a rocket that had already taken off.
  4. The ladder beside the rocket stack doesn't work because dupes can't reach items/etc 3+ tiles horizontally from a ladder. And as you figured out, the boosters (and oxylite tanks) require accessing the bottom center tile. Engines/boosters being 7 tiles wide and most other modules being 5 tiles wide, you're gonna need a gantry either way. Good news is duplicants can walk on a broken gantry to make the delivery so you can just disable repairs and not bother with deconstructing it or connecting power/switches to retract it. (if you can tolerate a permanent "Broken building" message)
  5. Duplicant is operating a molecular forge while wearing an atmo suit, but they're just standing next to the machine in an idle animation. This is in "development" build Q2-311032
  6. After launching a rocket, sometimes parts of its sprite will remain on the screen after the rocket disappears, like this fuel(?) hose from a steam engine.
  7. Wolframite bunker door?

    Seeing other items being placed in destinations where they don't belong, like I'm pretty sure I never requested this rock granulator to produce steel. Since that isn't even an option.
  8. It isn't limited to ultra-wide rez, here it is with two instances of wrapping, in 1920x1080 (16:9)
  9. Every now and then, I've noticed my autosweepers just sit and do nothing even when there are pickup/delivery orders in their radius. Disabling and re-enabling the machine sometimes makes it start working again, otherwise save/load resets it. Timeline.sav
  10. Wolframite bunker door?

    The door built as normal, tried deconstructing it and it dropped 500kg steel
  11. Also saw this happen with a gantry just now, it got hit by the engine during launch and 100kg steel appears for no reason.
  12. The dupe will run to pick up an item and then immediately drop it and leave to do something else. This happens many times in a row. It looks like it happens consistently if they pick up the item while holding their breath, then have to spend some time pathfinding for the next destination. I guess this is part of a larger issue that the game really needs an option to force duplicants to finish errands they start unless there's a really good reason not to, so they don't drop what they're carrying to go recover their breath, etc.
  13. Not a bug but incredibly annoying, my dupes keep making expressions at extremely inconvenient times like doing the the "ick I just got wet" dance while holding their breath (which leads to an endless loop of canceling an errand) or standing in scalding steam to complain about being hurt. If this system is working as intended those tasks should be marked as impossible.
  14. It seems like the critter lure doesn't always use the correct dimensions/footprint for preventing other construction.