When dupes are idle and just came through the suit checkpoint then don't go further and if remain idle constantly equip and unequip atmosuit until valid errand is set. Usually this behavior appears later in the game when Idling is more common. If I manually point dupe to go further into the main base, they do not return to loop with the suit. I support this has something to do with safe place find logic when Idle.
Steps to Reproduce
Have docks and dupes. When dupe returns to the base, it can loop in the checkpoint if Idle.
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