DST Crash on Shadow Hands Spawn


SilenX
  • Branch: Live Branch Version: Windows Pending

Shadow hands not spawn in world, I tried many times to spawn them.
In my TEST world they just don't spawn.
But in my playable world, they don't spawn and then crash my game :c

In TEST world I tried WITH mods, and WITHOUT.
They still don't spawn..
[LOG]
[00:16:50]: [string "scripts/simutil.lua"]:207: attempt to perform arithmetic on local 'radius' (a nil value)
LUA ERROR stack traceback:
scripts/simutil.lua:207 in (global) FindValidPositionByFan (Lua) <180-212>
start_angle = 0.41054379039888
radius = nil
attempts = 12
test_fn = function - scripts/components/shadowhandspawner.lua:90
TWOPI = 6.28318
attempt_angle = 0.52359833333333
tmp_angles = table: 2327C248
angles = table: 2327C4C8
iend = 6
i = 1
v = 0
check_angle = 0.41054379039888
scripts/components/shadowhandspawner.lua:90 in (field) fn (Lua) <61-115>
player = 122780 - wormwood (valid:true)
params = table: 074A65D0
sanity = 0.5
fire = 118006 - firepit (valid:true)
firehandcount = 0
count = 1
radius = nil
x = -87.958999633789
y = 0
z = -59.195999145508
i = 1
angle = 0.41054379039888
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 06B91BF0
waitingfortick = table: 06B91C68
tasks = table: 06B91D58
waking = table: 23276AA0
attime = table: 06B91D80
hibernating = table: 06B91DF8
tick = 27733
k = PERIODIC 122780: 145.421299
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 27733
scripts/update.lua:170 in () ? (Lua) <149-228>
dt = 0.033333335071802
tick = 27733
i = 27733

[00:16:50]: [string "scripts/simutil.lua"]:207: attempt to perform arithmetic on local 'radius' (a nil value)
LUA ERROR stack traceback:
scripts/simutil.lua:207 in (global) FindValidPositionByFan (Lua) <180-212>
scripts/components/shadowhandspawner.lua:90 in (field) fn (Lua) <61-115>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>

[00:16:50]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:16:50]: stack traceback:
scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>


Steps to Reproduce
It's was night. My friend played as Wormwood (Workshop MOD), got low sanity. Our fireplace was set nearly to spawn. Then it just crash my game. No shadow hands spawn at world. ALSO I placed Stone from Mod nearly with firepit (Sanity Friends).

Status: Pending

This issue has not been confirmed by a developer yet.


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