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Deselecting something logs "False" (and how to fix)


SGT_Imalas
  • Branch: Live Branch Version: Windows Fixed

Deselecting anything writes "False" to the player.log (see attached log for example).

this is caused by

   Console.WriteLine((bool) (UnityEngine.Object) target); 

inside

   TargetScreen.SetTarget

removing that line should fix the issue


Steps to Reproduce

deselect anything ingame

notice "False" lines in player log

  • Haha 1



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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