Deselecting anything writes "False" to the player.log (see attached log for example).
this is caused by
Console.WriteLine((bool) (UnityEngine.Object) target);
inside
TargetScreen.SetTarget
removing that line should fix the issue
Steps to Reproduce
deselect anything ingame
notice "False" lines in player log
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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