Food that has been dehydrated has bugs and limitations that make it difficult to use. With space travel, where it makes the most sense (why would anyone use it for something else?), it has such a big overhead to use that it's bordering on unusable:
- Food restrictions are ignored. A dupe will rehydrate and eat foods even if the food type is not allowed to be eaten.
- Each food item is only 1000kcal, and it is transferred one by one between storages. Loading a rehydrator or rocket storage takes ages. The only thing that works somewhat acceptably is picking up from the ground. I see in the code that this is done on purpose for some reason, but this alone kills any reasonable use of dehydrated food.
- Storages list each item separately, so the list may be huge if the storage contains a lot of dehydrated food.
- Duplicants eat one food item at a time. This was presumably assumed to be enough for normal difficulty, but e.g. on the highest hunger difficulty, each duplicant must do all the work twice to get the daily 2000kcals.
- Spawn 20 dehydrated food items, build a storage that accepts it.
- See that a duplicant will collect them and bring them in one trip.
- Build another storage that accepts the food, with higher priority.
- See that duplicants will transfer them one by one.
- Check storage content to see that each item is listed separately (use a large number of items for extra "fun").
- Build a rehydrator, fill it with food, forbid eating of that food type.
- See that duplicants will eat the food anyway.
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