Hi there,
When opening the debug menu, it temporarily lifts the fog of war, however, it appears to trigger all areas of the map to activate and remain so. I could be wrong, but I'm basing this on the fact of having never actually discovered any ruins down by the oil/lava bio dome and getting messages about buildings being damaged by heat or being broken, despite fog of war being re-enabled by closing the debug menu.
Those messages do not occur throughout my game if I never open the debug menu once nor discover said ruins, I had my suspicions based on geyster liquid content being different from when I opened the menu since the last time. I was under the impression that none of these things should be active under FOW or be rendered etc. All it takes is to open the debug menu once and check back to see the result.
Is that wrong? I think this has performance implications for people who use the debug menu to goof a bit, of course, it isn't an outward facing feature... anyway, thanks for your time.
Expected behavior: After the debug menu is closed, as the fog of war is re-enabled, all cells / geysers etc should go back to an inactive state instead of remaining in an active state.
Open debug menu, close debug menu, wait some time, should start receiving notices about buildings being damaged by heat despite FOW being re-enabled by closing the debug menu.
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