I'm using stables with opened doors. I spotted that some critters (hatches, pips) stops performing any actions. I've chacked and it lookes that they have empy status (as on added screenshot). It look's that it happens when critter loses "groomed" status. Also it looks that it does not happen when there is many other critters around.
Steps to Reproduce
Create stable. Put a hatch ot pip there. Oper door on the one side and allow critter to walk out far from stable. Wait till groomed status will expire.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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