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Critter sensor doesn't see eggs


Wild Marker
  • Branch: Preview Branch Version: Windows Pending

I've got a room with a critter sensor, 4 bugs and 2 eggs. The sensor is set to 6 critters but it only activates when you set it to 4 critters. If set to 6, it does nothing. The room correctly sees the total critter count. Attached screenshots and savefile. 

(The two eggs are currently one by the dispenser, the other one in the little well to the left, amongst the debris. When activated, it will close the door)

20190719201650_1.jpg

20190719202008_1.jpg

Leaky Friends Cycle 31.sav


Steps to Reproduce
Change the sensor from 6 to 4 and you can see it working, then back to 6 and it will deactivate.



User Feedback


The critter sensor is easy to misunderstand. It only activates if the critter count is above the set number. Set it to 5 and you will see it will also be active. It's not active when you set it to 6, because there are 6 critters in the room (4 + 2 eggs) and it would only activate at 7 critters in that case.

 

TL;DR Set the critter counter to 1 number lower than the number you actually want.

Edited by 644232_1452791058
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Well damn, you guys were right, set it to 5 and it works. 

 

So it's the tooltip that is wrong, since it states that it sends a green signal "when it reaches the specified amount".

Edited by Wild Marker
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