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Critter Sensor Activating on Load


TwoTwentyTwo
  • Branch: Live Branch Version: Windows Fixed

When loading my save file, some of my automation is breaking due to critter sensors activating when they shouldn't be.

I noticed that when I load my save it takes a second for rooms to load. So for a second or two the sensors are all in every room separated by a door. So, they are all activating off eggs in adjacent rooms.

Room overlay on load.
bdAw5Du.thumb.png.3c79fd8f8b4bfb452d1302c66eb102c8.png

Critter Sensor on load. (Immediately after unpausing)
Cxt20dz.png.ab831a3e700b0d19a09606d1b81c5cab.png

Critter Sensor after waiting a couple of seconds after loading.
LwfEbqB.png.9c71c6a190abb6d40b490c013e31c2e6.png

I am using mods on my save, but I tested on a fresh save with no mods, and had the same outcome.


Steps to Reproduce

- Create two rooms, separated by at least one door.
- Place Critter in one.
- Place Critter Sensor in other room.
- Save game.
- Load game.

uHY9gAk.thumb.png.c9b10b17116098231b577535d806a6b6.png




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I have the same problem and its really irritating me. The "fix" i have used is to place a filter gate and set it to 1 second, this way it will not influence the game when playing and i do not get al kinds of alerts when starting the game because all ranches are overcrowded.

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