Jump to content

Critter Sensor Activating on Load

  • Branch: Live Branch Version: Windows Fixed

When loading my save file, some of my automation is breaking due to critter sensors activating when they shouldn't be.

I noticed that when I load my save it takes a second for rooms to load. So for a second or two the sensors are all in every room separated by a door. So, they are all activating off eggs in adjacent rooms.

Room overlay on load.

Critter Sensor on load. (Immediately after unpausing)

Critter Sensor after waiting a couple of seconds after loading.

I am using mods on my save, but I tested on a fresh save with no mods, and had the same outcome.

Steps to Reproduce

- Create two rooms, separated by at least one door.
- Place Critter in one.
- Place Critter Sensor in other room.
- Save game.
- Load game.


User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I have the same problem and its really irritating me. The "fix" i have used is to place a filter gate and set it to 1 second, this way it will not influence the game when playing and i do not get al kinds of alerts when starting the game because all ranches are overcrowded.

Share this comment

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...