Jump to content

Crash When Viewing Exosuit Forge


Schuby
  • Branch: Preview Branch Version: Windows Fixed

I can't reproduce this, but my client crashed when viewing the Exosuit Forge (to select the type of suit I want to create).  I attached the save and the resulting client crash information.

NullReferenceException: Object reference not set to an instance of an object

WearableAccessorizer.UpdateVisibleSymbols (WearableAccessorizer+WearableType wearableType) (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:192)
WearableAccessorizer.ApplyWearable () (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:171)
WearableAccessorizer.ApplyClothingItems (System.Collections.Generic.IEnumerable`1[T] items) (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:326)
FullBodyUIMinionWidget.UpdateClothingOverride (SymbolOverrideController symbolOverrideController, MinionIdentity identity, StoredMinionIdentity storedMinionIdentity) (at /home/build/workspace/game/Assets/scripts/ui/FullBodyUIMinionWidget.cs:154)
FullBodyUIMinionWidget.SetDefaultPortraitAnimator () (at /home/build/workspace/game/Assets/scripts/ui/FullBodyUIMinionWidget.cs:68)
SelectedRecipeQueueScreen.RefreshMinionDisplayAnim () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:143)
SelectedRecipeQueueScreen.ToggleAndRefreshMinionDisplay () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:126)
SelectedRecipeQueueScreen.SetRecipe (ComplexFabricatorSideScreen owner, ComplexFabricator target, ComplexRecipe recipe) (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:112)
ComplexFabricatorSideScreen.ToggleClicked (KToggle toggle) (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:581)
ComplexFabricatorSideScreen+<>c__DisplayClass36_2.<Initialize>b__1 () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:476)
Util.Signal (System.Action action) (at /home/build/workspace/game/Assets/Plugins/Klei/util/Util.cs:575)
KToggle.Click () (at /home/build/workspace/game/Assets/Plugins/Klei/ui/KToggle.cs:79)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /home/build/workspace/game/Assets/Plugins/Klei/ui/KToggle.cs:123)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)

Build: U45-543530-S

 

Thanks,

Schuby

Flying Home Cycle 226.sav


Steps to Reproduce

I am not able to reproduce this.

  1. Built an Exosuit Forge
  2. When completed, I clicked on it.
  3. I briefly saw the suits to choose from, then the client crashed.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...