I can't reproduce this, but my client crashed when viewing the Exosuit Forge (to select the type of suit I want to create). I attached the save and the resulting client crash information.
NullReferenceException: Object reference not set to an instance of an object WearableAccessorizer.UpdateVisibleSymbols (WearableAccessorizer+WearableType wearableType) (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:192) WearableAccessorizer.ApplyWearable () (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:171) WearableAccessorizer.ApplyClothingItems (System.Collections.Generic.IEnumerable`1[T] items) (at /home/build/workspace/game/Assets/scripts/components/WearableAccessorizer.cs:326) FullBodyUIMinionWidget.UpdateClothingOverride (SymbolOverrideController symbolOverrideController, MinionIdentity identity, StoredMinionIdentity storedMinionIdentity) (at /home/build/workspace/game/Assets/scripts/ui/FullBodyUIMinionWidget.cs:154) FullBodyUIMinionWidget.SetDefaultPortraitAnimator () (at /home/build/workspace/game/Assets/scripts/ui/FullBodyUIMinionWidget.cs:68) SelectedRecipeQueueScreen.RefreshMinionDisplayAnim () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:143) SelectedRecipeQueueScreen.ToggleAndRefreshMinionDisplay () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:126) SelectedRecipeQueueScreen.SetRecipe (ComplexFabricatorSideScreen owner, ComplexFabricator target, ComplexRecipe recipe) (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/SelectedRecipeQueueScreen.cs:112) ComplexFabricatorSideScreen.ToggleClicked (KToggle toggle) (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:581) ComplexFabricatorSideScreen+<>c__DisplayClass36_2.<Initialize>b__1 () (at /home/build/workspace/game/Assets/scripts/ui/SideScreens/ComplexFabricatorSideScreen.cs:476) Util.Signal (System.Action action) (at /home/build/workspace/game/Assets/Plugins/Klei/util/Util.cs:575) KToggle.Click () (at /home/build/workspace/game/Assets/Plugins/Klei/ui/KToggle.cs:79) KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /home/build/workspace/game/Assets/Plugins/Klei/ui/KToggle.cs:123) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:262) UnityEngine.EventSystems.EventSystem:Update() (at /home/build/workspace/game/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385) Build: U45-543530-S
Thanks,
Schuby
Steps to Reproduce
I am not able to reproduce this.
- Built an Exosuit Forge
- When completed, I clicked on it.
- I briefly saw the suits to choose from, then the client crashed.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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