Stacktrace:
Attempting to store Atmo_Suit (Pickupable) in a SuitLockerComplete (Storage) which did not request it at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 at Game.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 Build: U41-498381-S
Steps to Reproduce
1. Craft a atmo suit and a atmo suit storing point
2. At storing point, Request a suit
3. Assign the suit to a specific duplicant(in my case I assigned to a duplicant on another planet, I don't know whether this matters) while a duplicant is moving the suit
4. When suit is sotred in the storing point, game crashes.
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