Changing temperature units crashes the game.
I haven't even played the game yet, but I've reproduced this crash several times. All I have done is set the UI scale and change temperature units. Great first impression.
UnitConfigurationScreen.OnFahrenheitClicked () (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
KButton.SignalClick (KKeyCode btn) (at <10f9ff94bed345b0844e680764db2f47>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <10f9ff94bed345b0844e680764db2f47>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <cfe2f64a3dc9415eb325f322bb4ecd6a>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <cfe2f64a3dc9415eb325f322bb4ecd6a>:0)
Launch game, enter "Game" options, click a temperature unit.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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