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Crash to desktop.


halflite
  • Branch: Live Branch Version: Windows Fixed

Hi,

Since trying CU in preview, I have been experiencing a number of crashes straight back to the desktop, without the usual offer to report the crash (although sometimes this does occur).

I'm a big fan of debug and instant build (ctrl+f4), and I had initially assumed this was the root of the problem, as it appeared completing whatever task I was doing without using debug/sandbox seemed to avoid the problem.

However, since CU has been live, the behavior seems to have changed slightly, and avoiding debug no longer seems to avoid the crash.  I have noticed that the game, once it crashes, tends to crash in the 'same place' when reloaded - that is, I can follow my dupes and know for instance, the crash will occur after Stinky finishes disinfecting that bit of ceiling.  Sometimes, if I cancel jobs in progress, I can proceed past the crash point, although another crash seems inevitable from this point.

I have ran a system file scan, updated my gfx drivers to the latest recommended version for my card, fixed an issue with the VC 2015 redist (x64 & x86), and ensured windows is up to date.  My PC meets the min spec.

My save crashes as soon as I try to start it now so I though I'd send it along to you, along with a few other files....

Crash Dumps:  Ok, I've probably overdone this a bit, but here are all the crash dumps currently sitting in my ONI folder - they date back to CU preview, however as this is when the issue began, they may be informative.  Also, I notice that whilst many of the crashes are caused by 0x80000003 (breakpoint encountered), some are 0xC000005  (memory access violation) - I wanted to be sure you had all the relevant reports (also, I'm just going to delete them, so you might as well have them.  Apologies if their size breaks some kind of etiquette - feel free to delete them yourselves ;) ).

I've also included the two most recent out_log.txt's - one with a 'debug_enable.txt' file present, one without, and a copy of my dxdiag output.

Finally, 2 saves - "Systemic Comet Issues" is the latest, which crashes on load for me (usually _with_ the option to report the crash), and "Systemic Comet", which is an earlier version of the save that loads OK (although I've no idea how long it'd run for) - its rather older, but perhaps the diff might give you some clues.  I would of used debug/instabuild on both of these files.
 

Thanks for your time, and all your hard work, I hope this is at least somewhat helpful to you!
Neal

SimDLL_CRASH_preview_272331_20180610-13.51.35.dmp

SimDLL_CRASH_preview_272331_20180610-13.59.46.dmp

SimDLL_CRASH_preview_272331_20180611-13.31.13.dmp

SimDLL_CRASH_preview_272331_20180611-13.33.46.dmp

SimDLL_CRASH_preview_272331_20180611-13.38.11.dmp

SimDLL_CRASH_preview_272331_20180611-13.40.30.dmp

SimDLL_CRASH_preview_272331_20180611-14.11.11.dmp

SimDLL_CRASH_release_273742_20180616-16.10.23.dmp

SimDLL_CRASH_release_273742_20180616-16.54.42.dmp

SimDLL_CRASH_release_273742_20180616-16.59.38.dmp

SimDLL_CRASH_release_273742_20180616-17.34.19.dmp

SimDLL_CRASH_release_273742_20180616-17.39.23.dmp

SimDLL_CRASH_release_273833_20180616-17.43.48.dmp

SimDLL_CRASH_release_273833_20180616-17.45.37.dmp

SimDLL_CRASH_release_273833_20180616-17.47.40.dmp

SimDLL_CRASH_release_273833_20180616-17.50.57.dmp

SimDLL_CRASH_release_273838_20180616-19.37.40.dmp

SimDLL_CRASH_release_273838_20180616-19.47.16.dmp

SimDLL_CRASH_release_273838_20180616-20.20.10.dmp

SimDLL_CRASH_release_273838_20180616-22.41.14.dmp

DxDiag.txt

Systemic Comet Issue.sav

Systematic Comet.sav


Steps to Reproduce
Start ONI, load "Systemic Comet Issue.sav"



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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