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Crash relating to invalid amount: 0


Catsword
  • Branch: Live Branch Version: Windows Closed

A crash has been occurring many times. It has always crashed within half a cycle from loading a save. But, by saving and loading after every crash it is possible to get to the next cycle and beyond. I can't make any sense of the crash myself, so I have no help there. I have disabled all my mods and the crash still happened. I have checked on the mods afterward and none have signaled that they caused the crash. 


 


Steps to Reproduce

I believe it started after the july 25th hotfix. 

 

Below is the copypaste of the crash: 

Invalid amount: 0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at FetchAreaChore+StatesInstance+Reservation..ctor (ChoreConsumer consumer, Pickupable pickupable, System.Single reservation_amount) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at FetchAreaChore+StatesInstance.ReservePickupables () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at FetchAreaChore+States+<>c.<InitializeStates>b__12_0 (FetchAreaChore+StatesInstance smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Game.Update () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 Build: U52-623711-SC

Screenshot (1911).png




User Feedback


Okay, I think I found the source of the crash. The mod "Partitioned Storage" was broken by the latest patch. It was so broken in fact, that I had to unsubscribe from it, not just turn it off. Some part of the mod must've stayed active for some reason. 

  • Thanks 1

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