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Foxmanx7
  • Branch: Live Branch Version: Windows Pending

Game always crash in the same moment, I think when a dupe try to destroy a specific tube ( the error looks related with some gas class casting )

ERROR: Error occurred trying to cast Sim+MassEmittedCallback Sim+MassEmittedCallback to Sim.MassConsumedCallback
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InvalidCastException: Cannot cast from source type to destination type.
  at GasBreatherFromWorldProvider.OnSimConsume (System.Object obj) [0x00000] in <filename unknown>:0 
 

The Crash reporter also failed due a negative array length

[ INFO  ] Save_file: C:\Users\lcroc\Documents\Klei\OxygenNotIncluded\save_files/auto_save\LastSave Cycle 488.sav
[ INFO  ] Reporting error.
ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
  at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 
  at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 
  at KCrashReporter+<HandleLog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 
  at ReportErrorDialog+<WaitForUIUpdateBeforeReporting>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Steps to Reproduce
Destroying some pipe I guess



User Feedback


I see this one too, sucks as this base was going well too :-(

 

System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <e1319b7195c343e79b385cd3aa43f5dc>:0)
Timelapser.WriteToPng (UnityEngine.RenderTexture renderTex) (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Timelapser.RenderAndPrint () (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
Timelapser+<Render>d__28.MoveNext () (at <a8d8cafbcd164cda9f477d36796bfc75>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a35d771e78bd4d75a6f3aedeaad4d1ed>:0)

 

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