Foxmanx7

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About Foxmanx7

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  1. Apparently now eveytime some dupe uses the hydrofan, the sound get stuck and never stop playing. Only noticed this after I reopened my save game. I've attached my save file. Spacerock_Copy.sav
  2. Game crash during load

    Already discovered the issue. At some point the game didn't deleted a old cave I had, so when I entered the names matched and it tried to open an old format save. I've started a new game, replaced the old cave save with the renamed new one and it worked again Thanks
  3. I entered in the caves, but the game crashed during the load and now it crashes everytime I try to load it. I´ve attached the log and my save files, it's the second slot ( Caves ) log.txt settings.ini remote.rar
  4. Game always crash in the same moment, I think when a dupe try to destroy a specific tube ( the error looks related with some gas class casting ) ERROR: Error occurred trying to cast Sim+MassEmittedCallback Sim+MassEmittedCallback to Sim.MassConsumedCallback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) InvalidCastException: Cannot cast from source type to destination type. at GasBreatherFromWorldProvider.OnSimConsume (System.Object obj) [0x00000] in <filename unknown>:0 The Crash reporter also failed due a negative array length [ INFO ] Save_file: C:\Users\lcroc\Documents\Klei\OxygenNotIncluded\save_files/auto_save\LastSave Cycle 488.sav [ INFO ] Reporting error. ArgumentOutOfRangeException: Cannot be negative. Parameter name: length at System.String.Substring (Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0 at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 at KCrashReporter+<HandleLog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 at ReportErrorDialog+<WaitForUIUpdateBeforeReporting>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  5. Dead body stuck

    Sorry, it's solved already, for some reason after I added more tasks for the dupes, they got the dead one and buried him.
  6. I've created a memorial for a dead duplicant, but when one of the duplicants started dragging the dead one for it, it just got stuck in the air forever. I still able to select the dead duplicant.
  7. Even after the Exosuits are full of oxygen inside the dock, it stay consuming oxygen ( basically destroying the oxygen )