Jump to content

Crash on startup


stecat94
  • Branch: Live Branch Version: Windows Pending

Exception in RegisterBuilding for type KilnConfig from Assembly-CSharp 
System.MissingMethodException: void ComplexRecipe..ctor(string,ComplexRecipe/RecipeElement[],ComplexRecipe/RecipeElement[])
  at (wrapper dynamic-method) KilnConfig.ConfgiureRecipes_Patch1(object)
  at KilnConfig.ConfigureBuildingTemplate (UnityEngine.GameObject go, Tag prefab_tag) [0x0005c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\KilnConfig.cs:67 
  at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x000be] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\BuildingConfigManager.cs:101 
  at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List`1<System.Type>)

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
GeneratedBuildings:LoadGeneratedBuildings_Patch1(List`1)
LegacyModMain:LoadBuildings(List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/LegacyModMain.cs:141)
LegacyModMain:Load() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/Mods/LegacyModMain.cs:26)
Assets:CreatePrefabs() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Assets.cs:229)
Assets:OnPrefabInit() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Assets.cs:223)
KMonoBehaviour:InitializeComponent() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132)
KMonoBehaviour:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate(GameObject, GameObject, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:59)

Build: 466654-D

 

 

Player.log Player-prev.log output_log.txt


Steps to Reproduce

Start Game, Crash




User Feedback




Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...