Jump to content

Crash on loading save game


Eversoris
  • Branch: Live Branch Version: Windows Fixed

Anima 251 (3).sav

Error in HabitatModuleMediumComplete: Neptune XI.AssignmentGroupController.OnSpawn at (-1.00, -1.00, 0.00)

System.NullReferenceException: Object reference not set to an instance of an object
  at PassengerRocketModule.RefreshOrders () [0x000d9] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at PassengerRocketModule.OnAssignmentGroupChanged (System.Object data) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0 
  at AssignmentGroup.AddMember (IAssignableIdentity member) [0x0001f] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentManager.AddToAssignmentGroup (System.String group_id, IAssignableIdentity member) [0x0001d] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentGroupController.RestoreGroupAssignees () [0x00044] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentGroupController.OnSpawn () [0x00006] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0 
Build: U54-647408-SCRD


Steps to Reproduce
  1. Load the attached save game
  2. Crash on load
  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I have the same crash. Have you found any solution?

Error in HabitatModuleMediumComplete: STEAM Rocket.AssignmentGroupController.OnSpawn at (-1.00, -1.00, 0.00)

System.NullReferenceException: Object reference not set to an instance of an object
  at PassengerRocketModule.RefreshOrders () [0x000d9] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at PassengerRocketModule.OnAssignmentGroupChanged (System.Object data) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0
  at AssignmentGroup.AddMember (IAssignableIdentity member) [0x0001f] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentManager.AddToAssignmentGroup (System.String group_id, IAssignableIdentity member) [0x0001d] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentGroupController.RestoreGroupAssignees () [0x00044] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at AssignmentGroupController.OnSpawn () [0x00006] in <81d82ef0abf84e63af4ab107d5f451bc>:0
  at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0
Build: U54-647408-SCR

Share this comment


Link to comment
Share on other sites

Update: The latest hotfix resolved this, and I can now load this save. Thank you devs!!

 

 

Also seeing this error on my current save. Last time I saw it, I just loaded a previous autosave and it worked, but now I am getting crashes on _every_ autosave going back 10 cycles, so I am just no longer able to play this colony :sad:

Error in HabitatModuleMediumComplete: Tiangong I.AssignmentGroupController.OnSpawn at (124.50, 337.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
  at PassengerRocketModule.RefreshOrders () [0x000d9] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at PassengerRocketModule.OnAssignmentGroupChanged (System.Object data) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0 
  at AssignmentGroup.AddMember (IAssignableIdentity member) [0x0001f] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentManager.AddToAssignmentGroup (System.String group_id, IAssignableIdentity member) [0x0001d] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentGroupController.RestoreGroupAssignees () [0x00044] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at AssignmentGroupController.OnSpawn () [0x00006] in <81d82ef0abf84e63af4ab107d5f451bc>:0 
  at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0 
Build: U54-647408-SCR

I haven't done anything unusual with rockets such as rocket melting. I'm pretty sure I haven't deconstructed any habitat modules, although I think I moved one (within the rocket modules stack) at some point. The last thing I did in this save (related to the rocket from the crash stack trace) was land a radbolt rocket onto the water planetoid, and then deconstructed the spacefarer module. But my autosaves going 10 cycles back (pretty sure before I deconstructed the spacefarer module) still crash, so *shrug* :confused:

I tried:

  • Disabling all mods
  • Verifying integrity of game files
  • Reinstalled
  • Installed a mod manager to force updates of cached workshop mods

All my mods are only UI tweaks, except for "Fast Save" which I had used using the default settings.

Needy Shack.zip

Edited by Nase

Share this comment


Link to comment
Share on other sites

 

Error in HabitatModuleMediumComplete: 阿耳特弥斯号41代.AssignmentGroupController.OnSpawn at (67.50, 322.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
  at PassengerRocketModule.RefreshOrders () [0x000d9] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at PassengerRocketModule.OnAssignmentGroupChanged (System.Object data) [0x00000] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <82d98ed04cc642f199bc654910617431>:0 
  at AssignmentGroup.AddMember (IAssignableIdentity member) [0x0001f] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at AssignmentManager.AddToAssignmentGroup (System.String group_id, IAssignableIdentity member) [0x0001d] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at AssignmentGroupController.RestoreGroupAssignees () [0x00044] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at AssignmentGroupController.OnSpawn () [0x00006] in <de0c0e5fa40841fd91ceee72b50cf78f>:0 
  at KMonoBehaviour.Spawn () [0x0005d] in <82d98ed04cc642f199bc654910617431>:0 
Build: U54-648807-SCR

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...