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crash on load


meep314159
  • Branch: Live Branch Version: Windows Pending

EDIT: resolved by 

Quote

Browse local files, OxygenNotIncluded_Data , delete StramingAssets. On steam, verify files and it'll redownload and you should be right to go.

 

 

Game crashes when loading any save, including newly generated worlds. Problem persists despite re-install.

Started with the release of, but prior to my purchase of, the PPP DLC.

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Cobalt Ore must have material associated with it in the substance table

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at GroundRenderer.OnShadersReloaded () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at GroundRenderer.OnPrefabInit () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at KMonoBehaviour.Awake () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at SceneInitializer.PostLoadPrefabs () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at SaveLoader.Load (IReader reader) [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at SaveLoader.Load (System.String filename) [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at SaveLoader.OnSpawn () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
  at KMonoBehaviour.Start () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0 
Build: U56-674504-SCR


Steps to Reproduce

Open game

Load Save

Crash




User Feedback


Good news! I had exact same bug but finally figured it out. Problem solving had me deleting files/folders until i got the right culprit.

Browse local files, OxygenNotIncluded_Data , delete StramingAssets. On steam, verify files and it'll redownload and you should be right to go.

Also had errors with some mods, like Duplicant Stat Selector and Cluster Generation Manager, these we're solved by doing what the author recommended. In the main menu of ONI, swap to steam and unsubscribe to the mod, okay it in ONI, resubscribe and enable it, restart ONI. That got them to work, i'd try the same with any other mod conflicts you have.

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I had the exact same bug (on a different resource) but I really want to know how something like this could happen, especially when I did verify files before I came to the forum and that didn't fix it WITHOUT doing what weasle2 suggested.

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