EDIT: resolved by
QuoteBrowse local files, OxygenNotIncluded_Data , delete StramingAssets. On steam, verify files and it'll redownload and you should be right to go.
Game crashes when loading any save, including newly generated worlds. Problem persists despite re-install.
Started with the release of, but prior to my purchase of, the PPP DLC.
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Cobalt Ore must have material associated with it in the substance table
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at DebugUtil.LogErrorArgs (System.Object[] objs) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at GroundRenderer.OnShadersReloaded () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at GroundRenderer.OnPrefabInit () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at KMonoBehaviour.Awake () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at SceneInitializer.PostLoadPrefabs () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at SaveLoader.Load (IReader reader) [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at SaveLoader.Load (System.String filename) [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at SaveLoader.OnSpawn () [0x00000] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
at KMonoBehaviour.Start () [0x00000] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-SCR
Open game
Load Save
Crash
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