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crash on last update 493572


PAPATOSAUR
  • Branch: Live Branch Version: Windows Fixed

My current game is crashing after few secondes since the last spaced out update


Steps to Reproduce

it crash after few secondes independently of the actions




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The game itself has not crashed unexpectedly for a long until today after update. Sometimes mods cause problems but you can see it directly from call stack which mods causes problems.

Today I got this on my ~50 cycles base I started yesterday before this update.

Assert failed

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at HandleVector`1[T].Add (T item) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at CO2.TriggerDestroy () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at CO2Manager.Sim33ms (System.Single dt) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Game.Update () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
Build: U40-493472-S

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@PAPATOSAUR Could you please attach your save file. It appears related to the Materials Study Terminal crash fix.

@Jaska This appears to be unrelated, could you submit a new bug report with your save file, Player.log, and any information on how to reproduce it. Thanks!

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This bug is marked fixed not does seem to be fixed for me. I am still getting the same crash with the same stacktrace every three or four cycles, but now in build U41-498381-SD:


Assert failed

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at HandleVector`1[T].PackHandle (System.Int32 index) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at HandleVector`1[T].Add (T item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVectorBase.Allocate (System.Int32 item) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KCompactedVector`1[T].Allocate (T initial_data) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at AnimEventManager.PlayAnim (KAnimControllerBase controller, KAnim+Anim anim, KAnim+PlayMode mode, System.Single time, System.Boolean use_unscaled_time) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.StartAnimEventSequence () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at CO2.TriggerDestroy () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at CO2Manager.Sim33ms (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at Game.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
Build: U41-498381-SD
 

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The original bug report was an issue with the Materials Study Terminal (the callstack below). Jaska posted an unrelated bug but that should also be fixed in public testing (Fast Friends update).

NullReferenceException: Object reference not set to an instance of an object
  at NuclearResearchCenter+StatesInstance.CanPreemptCB (Chore+Precondition+Context context) [0x00076] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at (wrapper delegate-invoke) System.Func`2[Chore+Precondition+Context,System.Boolean].invoke_TResult_T(Chore/Precondition/Context)
  at WorkChore`1[WorkableType].CanPreempt (Chore+Precondition+Context context) [0x00073] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at ChorePreconditions+<>c.<.ctor>b__50_0 (Chore+Precondition+Context& context, System.Object data) [0x00008] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Chore+Precondition+Context.RunPreconditions () [0x0008c] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Chore.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded_contexts, System.Collections.Generic.List`1[T] failed_contexts, System.Boolean is_attempting_override) [0x0000c] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at ChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x00010] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at GlobalChoreProvider.CollectChores (ChoreConsumerState consumer_state, System.Collections.Generic.List`1[T] succeeded, System.Collections.Generic.List`1[T] failed_contexts) [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at ChoreConsumer.FindNextChore (Chore+Precondition+Context& out_context) [0x00176] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Brain.FindBetterChore (Chore+Precondition+Context& context) [0x00006] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Brain.UpdateChores () [0x0001b] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at Brain.UpdateBrain () [0x0001b] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at MinionBrain.UpdateBrain () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x0003d] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x0002b] in <0c3cb67e8cef4bab91d3456d6789c887>:0 
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00015] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at Game.LateUpdate () [0x0045b] in <0c3cb67e8cef4bab91d3456d6789c887>:0 

 

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