Happen with new update, even if i doing nothing and just let the my save game playing. Crash screen show me that this is not a mod problem.
MissingFieldException: Field 'PathFinder/Path/Node.transitionId' not found.
Curtain.Flutterable.UpdateMovement (Pickupable dupe) (at <9dddfae13306405cb310afa802ec0c70>:0)
Curtain.Flutterable.OnPickupablesChanged (System.Object obj) (at <9dddfae13306405cb310afa802ec0c70>:0)
ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
Pickupable.NotifyChanged (System.Int32 new_cell) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
Pickupable.OnCellChange () (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
CellChangeMonitor.RenderEveryTick () (at <3366109ff608488f8317d0b43357f1ba>:0)
Game.Update () (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
Build: U42-509629-S
just let the game play itself and the problem happen
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