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Crash issue


Raidennn
  • Branch: Live Branch Version: Windows Closed

Happen with new update, even if i doing nothing and just let the my save game playing. Crash screen show me that this is not a mod problem.

MissingFieldException: Field 'PathFinder/Path/Node.transitionId' not found.

Curtain.Flutterable.UpdateMovement (Pickupable dupe) (at <9dddfae13306405cb310afa802ec0c70>:0)
Curtain.Flutterable.OnPickupablesChanged (System.Object obj) (at <9dddfae13306405cb310afa802ec0c70>:0)
ScenePartitioner.RunEntries (System.Collections.Generic.List`1[T] gathered_entries, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
ScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
GameScenePartitioner.TriggerEvent (System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
GameScenePartitioner.TriggerEvent (System.Int32 cell, ScenePartitionerLayer layer, System.Object event_data) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
Pickupable.NotifyChanged (System.Int32 new_cell) (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
Pickupable.OnCellChange () (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)
CellChangeMonitor.RenderEveryTick () (at <3366109ff608488f8317d0b43357f1ba>:0)
Game.Update () (at <b2059d57da244ebc9fb8d55e7bbaa6c7>:0)

Build: U42-509629-S


Steps to Reproduce

just let the game play itself and the problem happen




User Feedback


Changed Status to Closed

This was an issue with the Plastic Door mod which the author has fixed.

  • Thanks 1

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