My game is crashing every few cycles now. Guessing this is from the Saturn trap. This farm has been going for a couple hundred cycles, but seems to be getting worse as things are slowing down. I think this happening during end of cycle autosave, but not 100% positive. Looks like maybe of a couple are flipping in and out of "growth halted - body temperature".
I have a save file, but it's too large to attach (10MB)
NullReferenceException: Object reference not set to an instance of an object CritterTrapPlant+StatesInstance.ShouldVentGas () (at <ae1871e7cf0742bf94f471e3e15db258>:0) CritterTrapPlant+StatesInstance.AddGas (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0) CritterTrapPlant+States+<>c.<InitializeStates>b__10_3 (CritterTrapPlant+StatesInstance smi, System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0) BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <7060dbe640fc4334a628e29f0102a641>:0) Game.SimEveryTick (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0) Game.Update () (at <ae1871e7cf0742bf94f471e3e15db258>:0) Build: U36-481873-SD
Steps to Reproduce
Occasionally happens seemingly randomly.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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