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Crash bug - saturn critter trap

  • Branch: Live Branch Version: Windows Fixed

My game is crashing every few cycles now.  Guessing this is from the Saturn trap.  This farm has been going for a couple hundred cycles, but seems to be getting worse as things are slowing down.  I think this happening during end of cycle autosave, but not 100% positive.  Looks like maybe of a couple are flipping in and out of "growth halted - body temperature".

I have a save file, but it's too large to attach (10MB)

NullReferenceException: Object reference not set to an instance of an object

CritterTrapPlant+StatesInstance.ShouldVentGas () (at <ae1871e7cf0742bf94f471e3e15db258>:0)
CritterTrapPlant+StatesInstance.AddGas (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
CritterTrapPlant+States+<>c.<InitializeStates>b__10_3 (CritterTrapPlant+StatesInstance smi, System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <7060dbe640fc4334a628e29f0102a641>:0)
Game.SimEveryTick (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
Game.Update () (at <ae1871e7cf0742bf94f471e3e15db258>:0)

Build: U36-481873-SD


Steps to Reproduce

Occasionally happens seemingly randomly.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

There's a potential fix for it going out in the next public testing branch update.

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