Worked just fine yesterday, crashing today (presumably after the most recent patch).
NullReferenceException
UnityEngine.Texture.get_width () (at <72b60a3dd8cd4f12a155b761a1af9144>:0)
MainMenu_Motd.ConvertToPageData (MotdData_Box box) (at <062da607c88b444495aa7f8b201591ab>:0)
MainMenu_Motd.RecieveMotdData (MotdData motdData) (at <062da607c88b444495aa7f8b201591ab>:0)
MainMenu_Motd.<Setup>b__4_0 (MotdData motdData) (at <062da607c88b444495aa7f8b201591ab>:0)
MotdDataFetchRequest.<Fetch>g__CompleteWith|4_1 (MotdData data) (at <062da607c88b444495aa7f8b201591ab>:0)
MotdDataFetchRequest+<>c__DisplayClass4_0.<Fetch>b__2 (System.Boolean isOk) (at <062da607c88b444495aa7f8b201591ab>:0)
MotdDataFetchRequest+<>c__DisplayClass7_1.<FetchWebMotdImagesFor>b__0 (UnityEngine.Texture2D resolvedImage) (at <062da607c88b444495aa7f8b201591ab>:0)
MotdDataFetchRequest+<>c__DisplayClass8_0.<FetchWebMotdImage>b__0 (UnityEngine.AsyncOperation operation) (at <062da607c88b444495aa7f8b201591ab>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <72b60a3dd8cd4f12a155b761a1af9144>:0)
Build: U50-587147-S
Load the game after new patch from Steam.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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