(I'm sorry, can't remember which branch is live and which is preview (these words mean the same to me) I'm on the "more-stable" early access branch, the one updating every few weeks)
The game crashes consistently about 5 seconds after the save with:
ArgumentOutOfRangeException: Index and count must refer to a location within the buffer.
Parameter name: bytes
System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FastReader.ReadKleiString () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
StateMachineSerializer.Restore (StateMachine+Instance instance) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
StateMachineController.Restore (StateMachine+Instance smi) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
StateMachine+Instance.StartSM () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
GameplayEventInstance.StartEvent () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
GameplayEventManager.StartEventInstance (GameplayEventInstance gameplayEventInstance) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
GameplayEventManager.RestoreEvents () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
GameplayEventManager.<OnSpawn>b__6_0 (System.Object obj) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Scheduler.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
GameScheduler.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Build: U37-484114-SD
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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