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Collapse upon entering the world


AUER_114
  • Branch: Live Branch Version: Windows Fixed

Collapse after entering the world,Not of an accidental nature. The issue does not occur when the DLC is not loaded

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Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit 
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at CodexEntryGenerator.GenerateBiomeEntries () [0x00408] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at CodexCache.CodexCacheInit () [0x003a8] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at ManagementMenu.OnPrefabInit () [0x00023] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at KMonoBehaviour.InitializeComponent () [0x00068] in <676c504a1fc44f1f988e436496061541>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at KMonoBehaviour.InitializeComponent () [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at KMonoBehaviour.Awake () [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at MinionSelectScreen.OnProceed () [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at CharacterSelectionController.<EnableProceedButton>b__32_0 () [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0 
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <676c504a1fc44f1f988e436496061541>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0 
Build: U45-546664-SD


Steps to Reproduce

Here is a video of the crash process

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【缺氧非常规性崩溃】 https://www.bilibili.com/video/BV1nS4y1t7jF/?share_source=copy_web&vd_source=fb1fd903a8dc11cd60fcde94c18ff970

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DxDiag.txt




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Your worldgen files are in a bad state and need to be redownloaded. 

  1. Delete E:/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/
  2. In Steam right click on the game -> Properties -> Local Files -> Verify integrity of game files
  • Like 1
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On 3/28/2023 at 1:54 AM, EricKlei said:

您的 worldgen 文件处于错误状态,需要重新下载。

  1. 删除 E:/SteamLibrary/steamapps/common/OxygenNotInclude/OxygenNotIncluded_Data/StreamingAssets/
  2. 在 Steam 中右键单击游戏 ->属性 -> 本地文件 -> 验证游戏文件的完整性

Thank you for fixing this issue that has been bothering me for almost 7 months:-D

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