Collapse after entering the world,Not of an accidental nature. The issue does not occur when the DLC is not loaded
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Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0
at CodexEntryGenerator.GenerateBiomeEntries () [0x00408] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at CodexCache.CodexCacheInit () [0x003a8] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at ManagementMenu.OnPrefabInit () [0x00023] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <676c504a1fc44f1f988e436496061541>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at KMonoBehaviour.Awake () [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at MinionSelectScreen.OnProceed () [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at CharacterSelectionController.<EnableProceedButton>b__32_0 () [0x00000] in <8d3d5debc4074b28a2c8baaa0784686c>:0
at KButton.SignalClick (KKeyCode btn) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <676c504a1fc44f1f988e436496061541>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
Build: U45-546664-SD
Here is a video of the crash process
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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