geniusthemaster: when oxygen becomes low they go searching for an oxygen particle
geniusthemaster: but sometimes the oxygen particle is moving back and forth way to fast
geniusthemaster: so theyll chase it while they suffocate
geniusthemaster: even though theres heaps of oxygen to be had
shramble: wow
shramble: guess they could fix that
shramble: by particles combining i guess?
shramble: so oxygen goes looking for oxygen
geniusthemaster: they already do that
geniusthemaster: the problem is that the game cant simply delete small particles of oxygen
shramble: ooh
geniusthemaster: others wise three carbon units would take over way too easy
shramble: thats the reason
shramble: hmm
geniusthemaster: yep
shramble: would the solution be like
shramble: if there are 10 , 7 , 3 and 1 particles of oxygen
shramble: would it be more logical for the human to go first for 10
geniusthemaster: the solution would be to look for 3 or more units of oxygen instead of 1
geniusthemaster: your answer works too
shramble: but with my answer,if it goes from 10 -> 6
shramble: that means they will go for 7
geniusthemaster: the stuttering oxygen only occurs on 3 at most particles
shramble: ooh
shramble: so the 1 particle is litereally useless?
create a low oxygen environment far from the base and have your base with plenty of oxygen
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