Jump to content

Certain crash since 493472 - Can't progress anymore


cg_
  • Branch: Preview Branch Version: Windows Pending

I'm using preview_testing branch

 

Crash:

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Navigator.BeginTransition (NavGrid+Transition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Navigator.AdvancePath (System.Boolean trigger_advance) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
TransitionDriver.UpdateTransition (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Navigator.SimEveryTick (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
Game.SimEveryTick (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Game.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)

Build: U40-493472-SD

I can usually either suck it up on crashes or try to figure out what is causing it and work around, but in this case my game crashes all the time before the end of the current cycle and I can't figure out how to prevent it. Obviously it relates to a nav issue, but there are many of those nav meshes all around so short of deleting everyone in the game it's hard to figure out who is causing it.

pre crash.sav


Steps to Reproduce

I've uploaded my save file. 

 

Steps to repro:

 

Just let the game run until the end of the current cycle.

I've tried it 3 times already and I've never made it past the end of the cycle.




User Feedback


I let it run a few cycles and was unable to reproduce the issue. Do I need to interact with the game in a specific way? Does it still happen?

 

  • Thanks 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...