I'm using preview_testing branch
Crash:
KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0) NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Navigator.BeginTransition (NavGrid+Transition transition) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Navigator.AdvancePath (System.Boolean trigger_advance) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) TransitionDriver.UpdateTransition (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Navigator.SimEveryTick (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <882c94ff8c7f4006b3995c6bc36911ab>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <882c94ff8c7f4006b3995c6bc36911ab>:0) Game.SimEveryTick (System.Single dt) (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Game.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0) Build: U40-493472-SD
I can usually either suck it up on crashes or try to figure out what is causing it and work around, but in this case my game crashes all the time before the end of the current cycle and I can't figure out how to prevent it. Obviously it relates to a nav issue, but there are many of those nav meshes all around so short of deleting everyone in the game it's hard to figure out who is causing it.
Steps to Reproduce
I've uploaded my save file.
Steps to repro:
Just let the game run until the end of the current cycle.
I've tried it 3 times already and I've never made it past the end of the cycle.
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