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Can't start game


cs0ip
  • Branch: Live Branch Version: OSX Pending

OS Version - Linux Mint 18.2 MATE x64

Game freezes when start new game.

 

 

error.png

game-config-folder.zip


Steps to Reproduce
Start new game
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User Feedback


I'm having the same issue on my Mac. I open a new game, hit load, it gets up to 100%, then pauses for a moment, the music cuts and it crashes. I've tried to make a new game on both custom and standard but the same thing happens on both. I've also tried to play it 3 times on both standard and custom but it just does not play. Please fix this ASAP!!! I really wanna play the game! I've been so excited for it to be released on Mac!

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11 hours ago, alanfletcher said:

I'm having the same issue on my Mac. I open a new game, hit load, it gets up to 100%, then pauses for a moment, the music cuts and it crashes. I've tried to make a new game on both custom and standard but the same thing happens on both. I've also tried to play it 3 times on both standard and custom but it just does not play. Please fix this ASAP!!! I really wanna play the game! I've been so excited for it to be released on Mac!

Please make your own bug report and attach the game log, the OP is on linux therefore it is not even remotely related to your problem.

mac logs are at ~/Library/Logs/Unity/Player.log

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Exact same problem.

OS: Manjaro Linux  17.1pre2 Hakoila x64

~./config/unity3d/Klei/Oxygen Not Included/Player.log (the events after I press the "start a new game" button") :

Spoiler

UnloadTime: 1.981000 ms
[ INFO  ] Development Build: TB-247630
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Data.dll (this message is harmless)
[ INFO  ] Localization.Initialize!
[ INFO  ] Initialize... Local mod localization
[ INFO  ] Logged into Steam with ID:76561198082789542, NAME:technolapin
[ INFO  ] [Account] Requesting auth ticket from Steam
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Configuration.dll (this message is harmless)
[ INFO  ] FMOD Studio: Creating runtime system instance
Platform assembly: /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Security.dll (this message is harmless)
[WARNING] Missing substance or anim for element [Tungsten]
[ INFO  ] [Account] Got login for user KU_vW278wL-
[WARNING] Component [BatterySmart] is an effect descriptor but is missing from TUNING.BUILDINGS.COMPONENT_DESCRIPTION_ORDER!
[WARNING] Component [EnergyConsumerSelfSustaining] is an effect descriptor but is missing from TUNING.BUILDINGS.COMPONENT_DESCRIPTION_ORDER!
[ INFO  ] Initialising UGC Service
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 7f807f5fd700 -> priority: 1 
  Thread -> id: 7f807edfc700 -> priority: 1 
UnloadTime: 3.946000 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 30984.
Total: 65.846001 ms (FindLiveObjects: 2.914000 ms CreateObjectMapping: 1.319000 ms MarkObjects: 61.510998 ms  DeleteObjects: 0.101000 ms)

[ INFO  ] UGC Service setup complete..
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
requesting resize 1600 x 900
Using native desktop resolution 1600 x 900
requesting fullscreen 1600 x 900 at 60 Hz
Desktop is 1600 x 900 @ 60 Hz
[ INFO  ] Set world to [worlds/Default] /home/clement/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/
Seeds are [460122853/460122853/460122853/460122853]
ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ERROR: Unknown char: .
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldGenSettings.GetDefaultFloat (System.String target) [0x00000] in <filename unknown>:0 
  at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x00000] in <filename unknown>:0 
  at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x00000] in <filename unknown>:0 
 
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

 

 

[EDIT]: the "LC_ALL=C %command%" thing worked for me.

Edited by technolapin
Found a solution

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6 hours ago, AlexRou said:

Please make your own bug report and attach the game log, the OP is on linux therefore it is not even remotely related to your problem.

mac logs are at ~/Library/Logs/Unity/Player.log

Oh sorry, my bad, Ill go do that. Thank you!!!

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