Game crashes immediately every time I load from save file, even with all mods disabled.
Started after I murdered a defrosted duplicant. Really, I did him a favor; no one wants to live with -4 Athletics!
Exception in: (CryoTank).CryoTank+States.root.defrostExit.
System.NullReferenceException: Object reference not set to an instance of an object
at CryoTank+States+<>c.<InitializeStates>b__6_5 (CryoTank+StatesInstance smi) [0x00011] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at CryoTank+States.<InitializeStates>b__6_4 (CryoTank+StatesInstance smi, System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Game.Update () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
Build: U42-514967-S
Play Spaced Out on Steam. Windows PC.
- Defrost duplicant
- Murder duplicant (lack of oxygen)
- Bury duplicant
- Deconstruct tombstone
- Save Game
- Load Game
- Cry
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