OK, so I am new to this game (at least new to the space biome) and I am noticing something with bunker doors that isn't making much sense to me. For about 200 cycles, my bunker doors would act as closed as soon as the signal to close was sent (regardless of the animation status). Meteors would hit seemingly open doors (but doors that were slowly in the process of closing) and they would break apart or become regolith. Also - the solar plants they protect would stop receiving light, also as soon as the close signal was sent.
In my current cycle (somewhere north of 550) now SOME of the doors are reading as open even when closing, but some are still behaving the old way. The doors that are reading as open are having the conductive wire that is run through them be destroyed (though the automation wire stays).
What is supposed to happen on the door close signal - are they supposed to offer closed protection (was my original state "the bug") or is this new experience the bug? Also - is there anything I can do to tell which are going to let stuff through, and which aren't?
I went to the location (steamapps>common>oxygennotincluded>oxygennotincluded_data - but there is no output_log.txt
Steps to Reproduce
I have 16 bunker doors - all connected to two not so greatly placed sensor towers with one controlling open and close with a not gate.
This issue has not been confirmed by a developer yet.