As title says game will crash with blackholes or just exit even when the game is paused. All the usual fixes tried from update drivers to complete reinstall Run as administrator. No mods installed 5600x 3080 32gb ram 2tb nvme ssd
System.NullReferenceException: Object reference not set to an instance of an object
at PathFinder.AddPotentials (PathFinder+PotentialScratchPad potential_scratch_pad, PathFinder+PotentialPath potential, System.Int32 cost, PathFinderAbilities& abilities, PathFinderQuery query, System.Int32 max_links_per_cell, NavGrid+Link[] links, PathFinder+PotentialList potentials, PathGrid path_grid, System.Int32 parent_cell, NavType parent_nav_type) [0x0020e] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at PathProber.UpdateProbe (NavGrid nav_grid, System.Int32 cell, NavType nav_type, PathFinderAbilities abilities, PathFinder+PotentialPath+Flags flags) [0x00126] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at JobManager.DoNextWorkItem () [0x0001a] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at JobManager+WorkerThread.Run () [0x0001e] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at JobManager+WorkerThread.PrintExceptions () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Game.LateUpdate () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
Build: U42-514967-S
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