Started happening on an older save (~800) and couldnt get past a certain point. I tried starting a new game thinking maybe it was just a corrupted save but same thing started happening around 300 cycles in. Clean install and no changes. Any Ideas what the cause is?
KMonoBehaviour.IStateMachineTarget.get_gameObject () (at <10f9ff94bed345b0844e680764db2f47>:0)
Chore`1[StateMachineInstanceType].get_gameObject () (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
SweepStates.TryStore (UnityEngine.GameObject go, SweepStates+Instance smi) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
SweepStates+<>c__DisplayClass18_0.<TryMop>b__0 (Sim+MassConsumedCallback mass_cb_info, System.Object data) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.StepTheSim (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.UnsafeSim200ms (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.SimEveryTick (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.Update () (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Happens shortly after the most recent save, every time
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