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Black Hole


acsoccer1647
  • Branch: Live Branch Version: Windows Pending

Started happening on an older save (~800) and couldnt get past a certain point. I tried starting a new game thinking maybe it was just a corrupted save but same thing started happening around 300 cycles in. Clean install and no changes. Any Ideas what the cause is?

KMonoBehaviour.IStateMachineTarget.get_gameObject () (at <10f9ff94bed345b0844e680764db2f47>:0)
Chore`1[StateMachineInstanceType].get_gameObject () (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
SweepStates.TryStore (UnityEngine.GameObject go, SweepStates+Instance smi) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
SweepStates+<>c__DisplayClass18_0.<TryMop>b__0 (Sim+MassConsumedCallback mass_cb_info, System.Object data) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.StepTheSim (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.UnsafeSim200ms (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.SimEveryTick (System.Single dt) (at <dfdee8b9a425463eaf5100480bb21e0a>:0)
Game.Update () (at <dfdee8b9a425463eaf5100480bb21e0a>:0)


Steps to Reproduce

Happens shortly after the most recent save, every time

The Incredible Fortress.sav




User Feedback


Thanks for the reply.  I've verified all the folders, uninstalled and reinstalled the game, and even downloaded the save straight from this link to a laptop and encountered the same issue on a different pc.  I will try to get another output log.  When do I have to pull the file in order to make sure it gets all the info up to the "black hole ate your game" point?

Update: Somehow you have the magic touch. I have been trying every day for the last week and havent been able to get more than 5 seconds into that save without the crash.  Opened it today without even trying to change anything and I made it into the next cycle.  Fingers crossed!

Edited by acsoccer1647
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21 hours ago, acsoccer1647 said:

When do I have to pull the file in order to make sure it gets all the info up to the "black hole ate your game" point?

Upload it when you close the game, that makes sure that everything is recorded. :wilson_goodjob:

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