Exception in: (Moo).BeckonFromSpaceStates.root.behaviourcomplete.Enter System.NullReferenceException: Object reference not set to an instance of an object at BeckonFromSpaceStates.MooCheer (BeckonFromSpaceStates+Instance smi) [0x00094] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <b24a2fcffac74a77ad1a0ba877a47699>:0 at KBatchedAnimController.TriggerStop () [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at KBatchedAnimController.UpdateFrame (System.Single t) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at KBatchedAnimController.UpdateAnim (System.Single dt) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at KBatchedAnimUpdater.UpdateRegisteredAnims (System.Collections.Generic.LinkedList`1[T] list, System.Single dt) [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at KBatchedAnimUpdater.LateUpdate () [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 at Global.LateUpdate () [0x00000] in <76ef63103ae5408a8dbffd2c8c54e743>:0 Build: U50-581979-SD
Steps to Reproduce
Every once in awhile I experience this crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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