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Bionic-related crash (twice the same)


bialix.ggwp
  • Branch: Live Branch Version: Windows Pending

Got this crash twice, looks like the same situation.

Exception in: (BionicMinion).RoboDancerChore+States.root.dancing.pre.Enter 
System.NullReferenceException: Object reference not set to an instance of an object
  at RoboDancerChore+StatesInstance.CreateAudienceWorkables () [0x00178] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at RoboDancerChore+States+<>c.<InitializeStates>b__5_4 (RoboDancerChore+StatesInstance smi) [0x00006] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <e38eee7ad0c442f9b029e92b023f29e8>:0 

  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].<.ctor>b__4_0 (System.Object context, System.Object data) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_1 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Game.Update () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
Build: U57-707956-SCRPN


Steps to Reproduce

Just playing bionics-only game.




User Feedback


Here is latest save right before crash

https://drive.google.com/file/d/1oHBJ92VbR5mhnDaEEWfq1PXP0wW1VxHM/view?usp=sharing

Got again without any mods enabled, and switched to English locale.

Exception in: (BionicMinion).RoboDancerChore+States.root.dancing.pre.Enter 
System.NullReferenceException: Object reference not set to an instance of an object
  at RoboDancerChore+StatesInstance.CreateAudienceWorkables () [0x00178] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at RoboDancerChore+States+<>c.<InitializeStates>b__5_4 (RoboDancerChore+StatesInstance smi) [0x00006] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <e38eee7ad0c442f9b029e92b023f29e8>:0 

  at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].<.ctor>b__4_0 (System.Object context, System.Object data) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_1 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
  at Game.Update () [0x00000] in <e38eee7ad0c442f9b029e92b023f29e8>:0 
Build: U57-707956-SCRPN

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On 2/1/2026 at 2:01 PM, bialix.ggwp said:

Which mod?

 

he had a mod that fixed exception crashes i dont see it up anymore.

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