Game crashed out of nowhere.
Exception in: (ElectrobankCharger).ElectrobankCharger.root.full.Enter
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
at Electrobank.ReplaceEmptyWithCharged (UnityEngine.GameObject EmptyElectrobank, System.Boolean dropFromStorage) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at ElectrobankCharger+Instance.TransferChargeToElectrobank () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at ElectrobankCharger+<>c.<InitializeStates>b__7_8 (ElectrobankCharger+Instance smi) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <163b00539fc84d05a3b4534e8fc677c5>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at StateMachine`4+FloatParameter[StateMachineType,StateMachineInstanceType,MasterType,DefType].Delta (System.Single delta_value, StateMachineInstanceType smi) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at ElectrobankCharger+Instance.ChargeInternal (ElectrobankCharger+Instance smi, System.Single dt) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at ElectrobankCharger+<>c.<InitializeStates>b__7_5 (ElectrobankCharger+Instance smi, System.Single dt) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <82d98ed04cc642f199bc654910617431>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
at Game.Update () [0x00000] in <163b00539fc84d05a3b4534e8fc677c5>:0
Build: U54-652372-SCR
Not really sure. I built a battery charger setup with auto sweepers and conveyor system. It was working fine until I built a few more chargers and the game just crashed randomly.
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