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Automated door Open/Close state incorrect

  • Branch: Live Branch Version: Windows Pending

Middle door gets open/close/open signals which should have the door open. The graphic show it as open. According to logic wires it should be open. The game handles it as closed, no falling liquid/items/dupes.

Changing the input signal appears to fix it but requires manual intervention.

Saving and loading the game again might prevent this from happening as the temperatures and logic wires appear to not always behave in the exact same way.

Going through the open/close/open sequence in DebugSuperSpeed might prevent it from occuring.




ONI Automated door State bug.sav

Steps to Reproduce
Load save. Do not run the open/close/open sequence in DebugSuperSpeed

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