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atmo checkpoints ignored when idle there


aaron2022
  • Branch: Live Branch Version: Windows Fixed

dupes seem ignored checkpoints when they were idle there.

Oxygen Not Included 2022-11-17 13-38-12.gif


Steps to Reproduce

see GIF.

In the save, the checkpoints to the left of the print pod.

November Cycle 569.sav

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I had the same problem, a temperary solution for this is setting up a few manual generators set to the lowest priority so less dupes idel around the checkpoint

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Can Confirm.  Occurring to me on multiple planets, so can't even baby sit the checkpoint.

First I thought it might have been a load bug similar to Beetas alpha striking a suited dupe on load.  But it kept happening.  

Then I thought I must have accidently left a path around.   I did not

Then I thought I must have the door orders wrong.  Did not

Then thought maybe some new mechanic where worn suits fell off.  Nope.

I am embarrassed to say it took me almost and hour and half to realize the dupes were just ignoring the checkpoint sometimes.  

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3 hours ago, reggeN said:

I had the same problem, a temperary solution for this is setting up a few manual generators set to the lowest priority so less dupes idel around the checkpoint

Good idea. Plus a timer to periodically interrupt them for a second.

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3 hours ago, aaron2022 said:

Good idea. Plus a timer to periodically interrupt them for a second.

I went with 1s on off. So the dupes will never waste time there but keep moving. It looks odd because they start running toward the generators just to stop for a second and stop for a second. They seem to be more confused than usual.

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