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Astroid Name Conflicts

  • Branch: Live Branch Version: Windows Fixed

Sometimes the starmap generates astroids with the same name. Once both of them are explored, the game will crash at daily autosaving.

In the attached screenshot, the tungsten volcano world and the beetabees world get the same name: "黏糊星". This could be a localization issue.

When I flyby the beetabees world, the game crashed around daily autosaving.

I used the rename mod to change the name of the tungsten world, and then the game was fixed and save to autosave.

The error log also suggests the name confliction issue.


ArgumentException: An item with the same key has already been added. Key: 粘糊星

System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
RetireColonyUtility.GetCurrentColonyRetiredColonyData () (at <d5328eee662f4764aa7c5b55cf68b8e5>:0)
RetireColonyUtility.SaveColonySummaryData () (at <d5328eee662f4764aa7c5b55cf68b8e5>:0)
SaveLoader.Save (System.String filename, System.Boolean isAutoSave, System.Boolean updateSavePointer) (at <d5328eee662f4764aa7c5b55cf68b8e5>:0)
Game+<DelayedSave>d__195.MoveNext () (at <d5328eee662f4764aa7c5b55cf68b8e5>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)

Build: U34-476542-S



Steps to Reproduce

Starmap generation sometimes give two astroids the same name, at least in Chinese localiztion version.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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